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Durak Card Game

Durak Card Game Inhaltsverzeichnis

Durak ist ein traditionelles russisches Kartenspiel. Ziel des Spiels ist es, nach aufgebrauchtem Deck möglichst schnell alle Karten loszuwerden. Als Durak wird derjenige Spieler bezeichnet, der als letzter Karten auf der Hand hat. Durak (russisch Дура́к Durák, deutsch ‚Dummkopf') ist ein traditionelles russisches Kartenspiel. Ziel des Spiels ist es, nach aufgebrauchtem Deck möglichst. Durak is undoubtedly the most popular card game in Russia and in post-Soviet states. The same game is played in Poland under the name Dureń (fool). The game of Durak appeared in the 19th century in Russia. This is one of the few card games, in which it is possible to develop a clear plan of action. Durak is a Russian card game that is popular in post-Soviet states. The object of the game is to get rid of all one's cards. At the end of the game, the last player.

Durak Card Game

Battle of Durak Battle Card Game - English bei c-m-s.co | Günstiger Preis | Kostenloser Versand ab 29€ für ausgewählte Artikel. Durak ist ein traditionelles russisches Kartenspiel. Ziel des Spiels ist es, nach aufgebrauchtem Deck möglichst schnell alle Karten loszuwerden. Als Durak wird derjenige Spieler bezeichnet, der als letzter Karten auf der Hand hat. Durak is a Russian card game that is popular in post-Soviet states. The object of the game is to get rid of all one's cards. At the end of the game.

Durak Card Game Verfügbar auf

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Durak Card Game - Screenshots

Senden Abbrechen. Durak can be played. Verfügbar für Deutschland Bewohner. World Cricket Championship 2 Mit 3,5 von 5 Sternen bewertet. Kategorie Spiele. Es können mehrere Karten sein, sofern sie die gleichen Werte haben. Dabei schlagen Karten mit der Trumpffarbe alle anderen Farben.

As players run out of cards they drop out of the play, and the other players continue. The effect of this on the sequence of play is slightly different depending on whether the game is being played individually or with partnerships:.

The principle is the same as with four players, but the effect can seem confusing at first. Fortunately, this play of three against two rarely lasts for many turns.

In the example above, if a second player of the W-N-SE team runs out of cards next, the remaining player will take the turns of all three team members, the other team continuing to play in rotation.

If on the other hand, one of the NW-E-S players runs out of cards, the play reduces to two against two.

The sequence of play among the four players will depend on which player runs out of cards and when. The principle remains the same: that the remaining players take turns to play for their team.

Notice that in this case the four surviving players happen to be arranged with partners sitting next to each other, rather than opposite.

When a third player drops out, the situation becomes straightforward. Either one team has lost, or the game has become two against one, with the two players playing alternately for their team.

When playing as individuals, the game continues after the talon is exhausted until at the end of a bout, only one player has any cards left.

This player is the loser the fool and must deal the next hand. When playing with teams, the game ends when at the end of a bout, all the players of one team have run out of cards.

The team which still have cards are the losers. The losing team is free to decide which of them should be given the job of dealing the next hand, even if only one of them was actually left with cards.

If the players are of unequal skill, it will be advantageous for the weaker player to deal, so that the stronger player is the first defender.

Note that the game can only end at the end of an bout. If after the final attack has been beaten off, no one has any cards left, the game is a draw.

This can happen when one team attacks with all their remaining cards, and all of the defender's cards are used to beat off the attack.

If at this point no one has any more cards and the talon is exhausted, the game is a draw, and the loser of the previous hand deals again - hence the saying: "Staryy durak khuzhe novykh dvukh" "An old fool is worse than two new ones".

An older rule was that the player to dealer's left begins, even in the first hand of the session. Probably some people still play this way, though it is now unusual.

For the second and subsequent hands there are two alternative rules - players should agree at the start which to use:.

Some players do not allow the trump six to be exchanged for the face up trump. Some allow it to be exchanged for the ace, but not for any other trump.

When five or six people play Durak, it is possible to use a full 52 card pack rather than just 36 cards. This variation is very rare - normally 36 cards are used.

The rules of play with 52 cards are the same except that it is the two of trumps rather than the six that can be exchanged for the face up trump and there will always be a talon.

In an individual game with more than three players, a rule is frequently played that the first defender cannot be attacked with more than five cards instead of six.

This is a way of reducing the severe disadvantage suffered by the first defender in a game with many players. Without such a rule the first defender would frequently lose.

Some players allow or even require the player to dealer's right to cut the cards before the deal, without penalty.

The popular variant Perevodnoy Durak 'transfer fool' in which the defender can transfer the attack to the next player by matching the rank of the attack card, is described on a separate page.

In this case it is the trump 9, rather than the 6, which can be exchanged for the turned up trump. Chris Gillespie reports that he was taught it in Kiev, Ukraine in The name Durak Severnyi means "northern fool".

After the dealing of hands to the players a card is dealt to the table face down and then the trump card is placed face up on top of it.

The remainder of the deck is stacked crosswise on top of the trump as usual. The game is then played according to the normal rules of Podkidnoy Durak up to the point when the last cards are drawn from the stock.

The face-up trump is drawn as the second to last stock card. The player who takes the final face-down stock card shows it to the other players, and at this point the trump suit changes.

The suit of this last stock card shows the new trump suit for the rest of the game, and the former trump suit becomes an ordinary suit.

There is a Durak page in the Game Cabinet , giving rules by Alejandro Tkaczevski which differ slightly from the ones on this page.

His web site Durbetsel has free software for playing these and other card games. Michal Klisch has produced a Polish translation of this page for use by Polish players there.

You can play Durak online against computer or human opponents at CardzMania. Andrei Gurtov's Durak page contains a Java program which allows you to play two player Durak against the server.

Several versions of Durak can be played online at meingames. Podkidnoy Durak Thanks to Alexey Lobashev for help with the detailed rules and variations of this game.

Players Podkidnoy Durak is best for four people playing in teams, two against two, with partners sitting opposite each other.

Cards A 36 card pack, the cards in each suit ranking from high to low: ace, king, queen, jack, 10, 9, 8, 7, 6. Objective This game has no winner - only a loser, or a losing team if played with partnerships.

Deal Any player may deal the first hand. The Play Attack and Defence The play consists of a series of bouts.

If the defender beats this second attack card too, the attack can be continued with further cards, subject to the following conditions: each new attack card must be of the same rank as some card already played during the current bout - either an attack card or a card played by the defender; the total number of cards played by the attackers during a bout must never exceed six; if the defender had fewer than six cards before the bout, the number of cards played by the attackers must not be more than the number of cards in the defender's hand.

The defender succeeds in beating off the whole attack if either: the defender has beaten all the attack cards played so far, and none of the defender's opponents is able and willing to continue the attack; the defender succeeds in beating six attacking cards; the defender having begun the defence holding fewer than six cards has no cards left in hand, all the defender's cards having been used to beat attack cards.

Drawing from the Talon After a bout is complete, all players who have fewer than six cards must if possible replenish their hands to six by drawing sufficient cards from the top of the talon.

Sequence of Play The general direction of play is clockwise, and for the first bout, the attacker is the player to the dealer's left.

West attacks with the 7 and North beats it with the East can now continue the attack with the 7 , which North beats with the East and West have no more sevens or tens to play, so North has beaten off the attack.

The four played cards are discarded from the game. West draws the top card from the talon, East draws the next one, and then North draws two.

Now it is North's turn to attack East. West attacks with the 7 and North cannot beat it, so has to pick it up. East has the 7 so gives this to North as well.

West takes the top card from the talon and East takes the next one. The attack succeeded, so it is now East's turn to attack South.

West attacks with 7 which North beats with 10 ; East continues with 7 beaten by J and 7 beaten by K ; now West can play the J beaten by Q and J trumped with 9.

At this point East could play the K , K or 7 and West could play the 9 or 9 , but they have already attacked 5 times so they are only allowed to play one more card.

In fact the 9 is the best choice, since North has already trumped a diamond and leading another is likely to put North under most pressure.

As it happens, whichever card East and West play, North can play the J , beating off the attack. The twelve played cards are discarded.

West draws from the talon first, then East, and finally North takes 6 new cards from the talon. North now attacks East.

West attacks with the J , which North beats with the K. West continues with the K and North decides to pick up North could legally trump with the 7 , but in this case East's sevens would be played next, and North would eventually have to pick up these low cards.

When North picks up the jack and two kings, West could give North the K and East the J in addition, but in fact East and West choose to keep these good cards.

West draws two cards from the talon and then East attacks South. The Endgame As players run out of cards they drop out of the play, and the other players continue.

The effect of this on the sequence of play is slightly different depending on whether the game is being played individually or with partnerships: In the individual game, when a player has no cards the turn simply passes over that player to the next person in clockwise rotation who still has cards.

In the four player partnership game, when someone has no cards, their turn is taken by their partner.

In the six player partnership game, as the players run out of cards, the remaining players of each partnership continue to play in order, skipping any member of the team who has no cards.

Example from an individual game between four players. West attacks North; North beats off the attack, running out of cards in the process.

As North now has no cards, the turn passes to East, who attacks South. Suppose this attack is successful. After South picks up the cards it will be West's turn to attack East.

Suppose this attack also succeeds and West's cards are all used. Example from a partnership game between four players.

As above, West attacks North who runs out of cards while beating off the attack. Since North succeeded it is now North's team's turn to attack, and as North has no cards South takes North's turn and successfully attacks East.

South attacks West next; West beats off the attack. West must next attack South who is taking North's place.

South picks up the attack card and now East attacks South. Notice that East and West continue to play alternately as usual, while South gets twice as many turns, since South is standing in for North as well.

If either East or West runs out of cards next the remaining player will continue playing against South. Example from a partnership game between six players.

N attacks E and E picks up. SE attacks S and S beats off this attack. It is South's turn to attack, and as West has no cards, South attacks the next opponent in rotation, who is North.

After that, the dealer deals six cards to each player face-down. After that, the dealer turns up the first card of the remaining deck and puts that card next to the remaining deck face-up.

The suit of this turned-up card is the Trump suit for the round. The player on the left of the dealer is the first attacker and the player on the left of the attacker is the first defender.

The attacker plays a card in the middle and the defender has to beat that card. If the attacking card is a non-trump card then the defender can beat that card with a higher ranking card in the same suit or with a trump card.

And if the attacking card is a trump card then the defender can beat that card with a higher ranking trump card.

If the first attack is defended by the defender successfully then the attacker can do another attack. The attacker can do a maximum of six attacks.

As soon as the defender runs out of the cards, the attacker cannot do more attacks even if the six attacks are not completed. The main attacker may receive help from other players.

The other players can also attack if the main attacker allows. But the total number of attacks done on a defender in one turn should not exceed six and If before six attacks the defender runs out of cards then any more attack should not be performed.

For more than one attack, the main attacker or the other players have to attack with the same ranked card as previously played. Example: In the first attack, the attacker attacked with the 9 of Spades, and the defender defended it with the Queen of Spades.

The next attack can be done with only 9 or Queen. In the second attack, the attacker attacked with Queen of Diamonds, and the defender defended it with the Ace of Diamonds.

Then for the third attack, an attacker can do an attack with 9, Queen, or Ace. After a turn Attacker attacked six-time or Defender run out of cards gets completed, all the players draw enough cards from the remaining deck to get back their hands to six cards.

The Object of The Game The main objective of the game is not to be the last player remaining with the cards. Once the player with the lowest trump card is determined, the attack begins. If on the other hand, one of the NW-E-S players runs out of cards, the play reduces to two against two. After that, the dealer turns up the first card of the remaining deck link puts that card next to the remaining deck face-up. In games involving read article or fewer players, it is possible for the attack to pass all the way around the https://c-m-s.co/online-spiele-casino-automaten/english-open-snooker-2020.php, so that see more original attacker ends up defending against their own attack. More info the attacker plays two sixes, the loser is even more amusingly called https://c-m-s.co/online-casino-eu/spielsucht-einsamkeit.php durak with "epaulettes on both shoulders". When a player's hand is reduced to fewer than six cards it is replenished from the talon of undealt cards. In this case the trump card may not be shown or played in order to pass the attack a second time.

Durak Card Game Navigationsmenü

Weaver and Durak never click had a chance, Mitch. Dieses Spiel an Microsoft https://c-m-s.co/online-casino-games-reviews/when-you-play-the-game-of-thrones.php. Synonyme Konjugation Reverso Corporate. Durak is almost never played for money. Mehr von Haifilm Entwickler Alle anzeigen. Preis Gratis. Auch gibt es eine Regel, dass der dazukommende Neuling die Karten zu mischen hat, unabhängig vom eigentlichen Durak, der dies normalerweise übernehmen sollte. Die Verteidigung ist erfolgreich, wenn alle Broker Vergleich Trading Karten nach obigen Regeln geschlagen sind und die restlichen Spieler keine weiteren dazugeben wollen oder können.

After the cut, the dealer distributes cards in a clockwise direction, face down, until each player has 6 cards. Check Price. Once the player with the lowest trump card is determined, the attack begins.

The defender must place a higher card to beat the attack. Any card with the trump suit beats cards, not of the trump suit.

If a trump suit is the original card played, any higher trump suit can defeat that card. If no trump suit is played, each play is determined by the highest ranking card.

The defender should place their card on top of the attacker's original play. In this case, the attacker has won and moves on to the player to the left of the beaten defender.

If the defender can beat, or match, the attacking cards the turn moves to the rest of the players in the game. Each player may play on the attacking cards, and the defender must try to beat each attack.

This goes on until the cards in the attacking pile reach the number of cards in the defender's hand. So if the defending player has 6 cards in their hand, the attack may continue until the attacking pile has 6 cards.

If the defender is unable to beat the added cards, they must take all the cards in the pile. If the defender can beat each attacking card, the cards then go to the discard pile and are not used for the rest of the game.

If the attacker wins the round, the turn then goes to the player to the left of the attacker, and they begin a new attack on the player to their left.

The last person with cards in their hand loses the game and becomes the Durak, or 'fool. Remember, each player draws from the draw pile until they have 6 cards at the end of each turn, even if the defense is successful.

Other variants include:. There are multiple strategies that play into Durak. One of them involves taking trump cards early in the game.

If you are a defender early in the game and attackers play trump cards against you, it is often advantageous to admit defeat to add trump cards to your hand to use later in the game.

Another strategy is to save your trump cards for the end. Remember, the last player with cards in their hand is the loser, and you have to draw more cards until there are none left in the draw pile.

Saving your trump cards could secure your spot in later rounds. There are two parts of the game that are important to remember: the initial play and the endgame.

The endgame is when all cards from the draw pile have been depleted, and no new cards are added to a players hand.

This is when it is critical to be able to defend, and often when players use their trump cards.

Players often play low trumps in the initial plays in order to keep their hand light but may play high trump cards in special circumstances.

A good strategy is to get rid of low cards in the initial attacks. Unless playing the lowest trump beats ace version, it is recommended to keep the trump ace until the endgame, as this is the best card for defense.

It is important to pay attention to what cards are used in the initial plays as it will help you have an idea of what cards are needed to defend once the endgame begins.

Since trump cards are valuable, you should strive to get rid of non-trump cards in the beginning stages of each game. A lot of Durak involves chance, but experienced players quickly learn how to make a bad hand go a long way.

It takes a few plays to get the hang of the game but quickly becomes second nature. Overall, this game is fun and simple once you learn how to play.

It is an excellent card game to add to your repertoire. While Durak can be played with players, it is generally more intimate and enjoyable with players.

It is one of the most popular card games in Russia and is slowly branching out to the rest of the world. While it may take a few times to learn, Durak is a great game that will keep you and your friends entertained time and time again!

Your email address will not be published. These cards form the prikup or talon. The turnup remains part of the talon and is drawn as the last card.

Cards discarded due to successful defences are placed in a discard pile next to the talon. The player who has the lowest trump card will be the first attacker note that there is no obligation to play that lowest trump card as the first card.

The player to the attacker's left is always the defender. After each round of attack play proceeds clockwise. If the attack succeeds see below , the defender loses their turn and the attack passes to the player on the defender's left.

If the attack fails, the defender becomes the next attacker. The Ace is the highest card of each suit and the Six is the lowest.

A trump card of any rank beats all cards in the other three suits. For example, a Six of trumps beats an Ace of any other suit.

The attacker opens their turn by playing a card face up on the table as an attacking card. The player to the attacker's left is the defender.

They respond to the attack with a defending card. The defender attempts to beat the attack card by playing a higher-ranking defending card from their hand.

For example, if the attacker plays an 8 of Spades the defender must play a higher spade such as the 10 of Spades or a card from the trump suit to defend successfully.

The defender must play a higher card of the same suit as the attack card or play a card of the trump suit there is no obligation to play the card of the same suit, you can use trump cards to beat off the attack anytime.

The defending cards are placed on top of the attack card overlapping it, so both cards are visible and it is clear which cards are attacking and defending cards.

After the first attack, if the defender is successful, the attacker may launch a new attack. If they cannot or if they pass, then the player to the left of the defender may start a new attack or pass the chance to attack to the next non-defender going clockwise around the table.

For each new attack which is defended successfully by the defender, the player who led that attack played the last attack card may start a new attack.

After the original attack, attacks can only be made if the new attack card matches the rank of any card which has already been played during that round.

If the player who led the last attack choose not to attack again and all future attacks during the round of attacks then the original attacker may make a new attack, if they pass on making an attack then players to the defenders left may attack or pass and so on going clockwise around the table.

There cannot be more than six attacks in each round. Each new attack card is placed to the left of the last attack card and the defender plays their defending card on top of the new attack card creating a row of attack and defence cards.

The defender must respond to the new attack in the same fashion as the first attack by playing a card of the same suit of the new attack card with a higher rank or a trump card.

All other players may make a new attack if the defender has successful defended the last attack. The original attacker has priority for making an attack, then the player to defender's left has priority and so forth going clockwise.

Some variants only allow cards to be added to the attack once the first defending card has been played.

At any point during a round of attacks, if a defender is unwilling or unable to beat the most recent attack card, they may give up their defence and must pick up all the cards played during that round of attack both defending and attacking.

In addition the other players may choose to shed cards matching ranks of any card which have already been played in this round which the defender must also pick up.

In this case the round of attacks end and the player to the defender's left starts the a new round of attacks. If, however, the defender has beaten all attacking cards and no other players are willing to make another attack or if the defender beats the sixth attack card, the defender has won the round of attacks.

In this case all cards from that round of attack are placed in the discard pile and the defender starts a new round of attacks as the attacker and the player to his or her left becomes the new defender.

At the end of each round of attacks against a defender, whether or not the defence was successful, each player draws new cards from the deck until they have six cards in their hand unless the deck has been exhausted.

The main attacker draws as many cards as necessary first, followed by any other attackers in clockwise order, and finally the defender.

The defender's final card must beat the last attack card, otherwise they must pick up all the cards played during that round of attacks.

If the talon is exhausted, and a player has played all their cards, they are eliminated from the game.

The last person left with cards in their hand is the loser the fool or durak. In some variants, this player becomes the dealer for the next round.

The player to the fool's right may become the first attacker for the next round. Some variants declare the winner of the round to be the first player to empty their hand and leave the game.

In others, there are no winners, only the loser. With four 2 vs. The members of each team sit opposite one another with two players on each team , or alternating with three.

In some variants, the team with the lowest trump starts the first round, but in subsequent rounds the winning team from the previous round begins.

If the last card played by an attacker is a six, and the defender loses, the defender is cheerfully pronounced durak s pogonom 'a fool with one epaulette ' , and the Six may be symbolically placed on his shoulder.

This is worse than declaring the loser simply as a durak , because of the handicap of having a low-value Six through the final part of the game.

If the attacker plays two sixes, the loser is even more amusingly called a durak with "epaulettes on both shoulders".

Some variants use the epaulettes as scoring points. If someone has a six as an epaulette, the opponents must next score against them using a seven, and so on until someone receives an ace as an epaulette.

To score, the winning individual or team must not only end with the correct epaulette value, but must include at least one non-trump card in the final attack.

A some variations of the game a defender may pass to the next player if they have a card of the same rank.

Durak Card Game Screenshots iPhone iPad. Who's the durak now? Senden Abbrechen. Durak ist zweifellos das beliebteste Kartenspiel in Russland. Verfügbar für Deutschland Bewohner. Verfügbar für Deutschland Bewohner. Karo 8, Pik 8, Herz 8 und Kreuz 8. Es gibt die Möglichkeit, sich Geld zu kaufen, es ist allerdings Streubereich Muss. Solitaire Collection X Mit 4 von 5 Sternen bewertet. Der jeweils continue reading Spieler beginnt dann mit seinem Angriff. Herausgeberinfo Durak online-Website Support für Durak online. World Cricket Championship 2 Mit 3,5 von 5 Sternen bewertet.

Durak Card Game Video

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